> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/fib-props/overview.md).

# Overview

333 federal agency props for FiveM: a whole FIB field office, its labs, the evidence room, the tactical unit, crime scenes, the command post and the range.

333 custom props for federal agency roleplay in FiveM, branded for the Federal Investigation Bureau. Screen visitors in the lobby, work a case from an agent's desk, brief the team in front of the live operations map, book seized items into the evidence room, run prints, ballistics and seized drives through the labs, and take the tactical unit, the mobile command post and the bomb squad out to the scene. Every prop is a model of its own, made for this pack, and spawns by name like any GTA object.

{% embed url="<https://www.youtube.com/watch?v=62w4fdJEjc4>" %}
The preview video
{% endembed %}

## What you get

* **333 props in 24 categories,** from a badge wallet and a field notebook to a 42U server rack, a bomb disposal robot and an eight-metre flagpole. See the [Prop list](/organized-chaos-docs/fib-props/prop-list.md).
* **A whole field office:** the lobby and security screening, the bullpen, the director's office, the briefing room, the operations center, records and the break room.
* **The casework:** the evidence room, the forensics laboratory, ballistics, digital forensics, surveillance, the interview rooms and holding and booking.
* **In the field:** the armory and the tactical unit, crime scenes, the mobile command post, the motor pool, the range, and hazmat and the bomb squad.
* **Outside:** bollards, a guard booth, a gate barrier, anti-ram barriers, fence panels, flagpoles and the field office's monument sign.
* **Detailed surfaces:** rounded edges, baked contact shadows and surface texture (fabric, rubber, leather, wood, brushed metal) from a normal map in every model.
* **Levels of detail:** larger props switch to lighter versions of themselves further away, up to three levels like the game's own props, so busy scenes stay smooth.
* **Collision on every prop,** shaped to the model. Freeze a prop in place, or let it fall, tumble and be pushed.
* **Textures inside the models.** One file per prop, nothing to set up.
* **Lit screens and lights:** monitors, video walls, scanners, lamps, signs and warning lights glow by themselves.
* **Draw distances that fit,** from 10 m for a badge wallet to 300 m for the flagpole.
* **Origins made for placing:** ground props at the centre of their base, wall items at their back, ceiling items at their mount.
* **Spawn them with anything:** your own scripts, ymaps, map editors, housing and furniture scripts.
* **Standalone.** No framework and no script: nothing runs on the server or the clients.

## Categories

| Category                   | Props | For example                                                                                    |
| -------------------------- | ----- | ---------------------------------------------------------------------------------------------- |
| Lobby & security screening | 14    | A reception desk, an optical turnstile, a walk-through metal detector, a baggage X-ray scanner |
| Bullpen & agent desks      | 14    | An agent's desk, a cubicle partition, a case board, a cork investigation board                 |
| Director's office          | 14    | A mahogany desk, an executive chair, the Director's portrait, an office safe                   |
| Briefing room              | 14    | A conference table, a wall display with the operations map, a podium, a ceiling projector      |
| Evidence room              | 14    | Pass-through evidence lockers, evidence bags, seized banknotes, an intake counter              |
| Forensics laboratory       | 14    | A comparison microscope, a fume hood, a DNA sequencer, a fuming chamber                        |
| Ballistics                 | 14    | A bullet recovery tank, a bullet trap, a test-fire booth, a chronograph                        |
| Digital forensics          | 14    | A server rack, a four-screen workstation, a phone extraction kiosk, a Faraday cabinet          |
| Surveillance               | 14    | A telephoto camera, a parabolic microphone, a monitor wall, a drone                            |
| Interview rooms            | 14    | An interview table, a one-way mirror, a lit RECORDING sign, a polygraph station                |
| Holding & booking          | 13    | A barred cell door, a cell bunk, a Livescan station, a booking photo backdrop                  |
| Armory                     | 14    | A mesh weapon cage, a carbine rack, a shield rack, an issue counter                            |
| Tactical unit              | 15    | A breaching ram, an assault ladder, a reconnaissance robot, a helmet with night vision         |
| Crime scene                | 14    | FIB scene tape, evidence markers, a scene light tower, a scene canopy                          |
| Mobile command post        | 14    | A command table, a satellite dish, a light mast trailer, a command tent                        |
| Operations center          | 13    | An operations console, a six-panel video wall, a threat level board, time zone clocks          |
| Records & archive          | 14    | Archive shelving, mobile compact shelving, a microfilm reader, a fire-rated safe               |
| Motor pool                 | 14    | A tool chest, a tyre rack, undercover licence plates, a pressure washer                        |
| Signage                    | 14    | A wall seal, a monument sign, a hanging direction sign, a lit exit sign                        |
| Exterior & perimeter       | 14    | Bollards, a guard booth, a gate barrier, an anti-ram wedge barrier                             |
| Training & range           | 14    | A target stand, a shooting bench, a steel target, a training barricade                         |
| Break room                 | 13    | A kitchenette, a lit vending machine, a couch, a trophy case                                   |
| Agent gear                 | 14    | A badge wallet, a raid jacket, a go bag, a plate carrier                                       |
| Hazmat & bomb squad        | 13    | A bomb disposal robot, a bomb suit, a containment vessel, a hazmat suit rack                   |

## Requirements

|             |                                                                      |
| ----------- | -------------------------------------------------------------------- |
| A framework | Not needed. The props work on any server                             |
| OneSync     | Not needed. With OneSync you can also create the props on the server |

## Where to go next

* [Installation](/organized-chaos-docs/fib-props/installation.md)
* [Prop list](/organized-chaos-docs/fib-props/prop-list.md)
* [Spawning and placing](/organized-chaos-docs/fib-props/spawning-and-placing.md)
* [Troubleshooting](/organized-chaos-docs/fib-props/troubleshooting.md)
