> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/gamingchairs/overview.md).

# Overview

10 drivable gaming chairs: drifts with a burst of speed, hops and spins, RGB light and underglow, twelve extras, a rider who leans into every curve, their own sounds, and an inventory item you put dow

Ten gaming chairs for FiveM, from a racing chair to a throne, a toilet and a lowrider. Every chair is a vehicle model of its own, driven by the script: roll off, swivel on the spot, hop, hold the handbrake into a drift until the sparks turn to lightning and let go for a burst of speed. Light it up in RGB, switch on cat ears and a rubber duck, and lean back with your hands behind your head. With ESX, QBCore, Qbox or ox\_inventory every chair is also an inventory item that the player puts down and sits on.

Or switch on vanilla mode: the chairs become plain add-on vehicles, driven by GTA itself, at 0.00 ms.

## What you get

* **10 chairs as separate vehicles.** Each is a custom model with its own colour sets and its own rider animation, fitted to its seat, back and arms.
* **Driving that feels like a chair.** A punchy start and a long pull, swivelling on the spot, rolling faster downhill, turning round in the air. Keys are GTA's own vehicle controls, controller included.
* **Drifts with a charge.** Hold the handbrake while steering and the chair slides round the curve. Three charge levels, shown by sparks under the casters, fire as a burst of speed when you let go.
* **The hop and the spin.** Tap the handbrake to hop, press E to whirl round once on the casters.
* **Light.** Strips, rings and glowing edges in the chair's secondary colour: static, RGB, pulse or off, and an underglow on the floor. Everyone sees the same.
* **Twelve extras on every chair.** Spoiler, cat ears, rockets that fire with every burst, a monitor with a pixel game, snacks, a squeaking rubber duck, a headset, a safety flag, a phone with a live stream, a neck pillow, a pizza box and a street-legal kit. Real GTA extras: vMenu and garage scripts keep them.
* **A rider who rides.** They lean into curves, brace when braking, lie into a drift, pull their feet up in a hop and press the light button. Three ways of sitting: relaxed, gamer with a controller, chill with the hands behind the head. Other players see the same.
* **Its own sounds.** The casters rolling, an electric motor's whine, the squeal of a drift, the hop, the burst. Heard in 3D, the other players' chairs too. No engine, no car noises.
* **Sitting down at once.** The enter-vehicle key puts you on the chair without a getting-in animation, and gets you up again.
* **Inventory items** for ESX, QBCore, Qbox and ox\_inventory, one per chair: put down from the inventory, picked up again with ox\_target.
* **Vanilla mode** at 0.00 ms for servers that want plain vehicles.
* **Exports** for your own scripts: is it a gaming chair, does this player sit on one, get up, give or put down a chair.

## Chairs

| Spawn name             | Name in game          | Look                                                                            |
| ---------------------- | --------------------- | ------------------------------------------------------------------------------- |
| `gamingchair`          | Gaming Chair          | The racing gaming chair: bolsters, wings, belt slots, emblems                   |
| `gamingchair_breeze`   | Gaming Chair Breeze   | An ergonomic office chair: stretched mesh in a graphite frame, lumbar pad       |
| `gamingchair_vertebra` | Gaming Chair Vertebra | A task chair with a spine: fabric pads on a column of ribs with glowing tips    |
| `gamingchair_throne`   | Gaming Throne         | Tufted velvet, an arched back, gold cord, a crown with glowing jewels           |
| `gamingchair_flush`    | Gaming Chair Flush    | A toilet on casters: bowl, lid, cistern with flush button, a roll of paper      |
| `gamingchair_pod`      | Gaming Pod            | A sci-fi egg: a glossy shell round you, hexagon lining, a lit opening edge      |
| `gamingchair_boss`     | Gaming Chair Boss     | An executive chair: leather in rolls, wooden arm caps, chrome loops and base    |
| `gamingchair_oak`      | Gaming Chair Oak      | Grandpa's wooden Windsor chair: spindles, crochet cushion, brass casters        |
| `gamingchair_lowrider` | Gaming Chair Lowrider | Candy paint, cream crushed velvet, chrome, hydraulics, a gold chain, fuzzy dice |
| `gamingchair_cyber`    | Gaming Chair Cyber    | Angular carbon and hexagons, a visor headrest, light along every edge           |

All twelve extras fit every chair.

## Requirements

|             |                                                                                                                           |
| ----------- | ------------------------------------------------------------------------------------------------------------------------- |
| OneSync     | Required for other players to see the light modes, the rider's poses and the drift sparks                                 |
| A framework | Not needed. ESX, QBCore, Qbox or ox\_inventory for the items (optional); ESX, QBCore or ox\_lib can show the few messages |
| ox\_target  | Optional, for picking a chair up into the inventory                                                                       |

## Where to go next

* [Installation](/organized-chaos-docs/gamingchairs/installation.md)
* [Items](/organized-chaos-docs/gamingchairs/items.md)
* [Driving, drifts and spins](/organized-chaos-docs/gamingchairs/driving-drifts-and-spins.md)
* [Chairs, colours and lights](/organized-chaos-docs/gamingchairs/chairs-colours-and-lights.md)
* [Vehicle extras](/organized-chaos-docs/gamingchairs/vehicle-extras.md)
* [The rider](/organized-chaos-docs/gamingchairs/the-rider.md)
* [Vanilla mode](/organized-chaos-docs/gamingchairs/vanilla-mode.md)
* [Sounds and effects](/organized-chaos-docs/gamingchairs/sounds-and-effects.md)
* [Configuration](/organized-chaos-docs/gamingchairs/configuration.md)
* [Commands and permissions](/organized-chaos-docs/gamingchairs/commands-and-permissions.md)
* [Exports](/organized-chaos-docs/gamingchairs/exports.md)
* [Troubleshooting](/organized-chaos-docs/gamingchairs/troubleshooting.md)
