> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/hoverboards/overview.md).

# Overview

10 hoverboards to stand on and fly: arcade flight, a rider in a surfer's stance, dash and boost, lights in the board's own colours, and an inventory item for every board.

Ten hoverboards for FiveM. Every board is a vehicle model of its own, and they all ride the same way: the board goes where you point it, climbs and dives on two keys and holds its height when you let go. The rider stands on it in a surfer's stance and leans with every move.

<figure><img src="https://3924607527-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkrCqB30nvL5PDNUr89iF%2Fuploads%2FcWsefZjUqdXipYtJEfy5%2Fhoverboard-lineup.webp?alt=media" alt="A render of the ten hoverboards hovering over a polished floor in two rows"><figcaption><p>The ten boards, Classic in front on the left.</p></figcaption></figure>

## What you get

* **10 boards as separate vehicles.** Each is a custom model with its own colour sets, head and tail lights, collision and 5 levels of detail.
* **Arcade flight.** Thrust, brake, turn, climb and dive, holding its height when you let go and following the ground and water below. Or switch to GTA's own hover flight with one setting.
* **Stepping on at once.** The enter-vehicle key puts you on the board without a getting-in animation, and steps you off again keeping your speed.
* **A rider who rides.** A surfer's stance on every board, leaning into curves, tucking into dives and boosts, rising into climbs, breathing while still and looking where the board goes. Other players see the same poses.
* **Dash and boost.** Left Shift for a short, sharp burst; E for a rush of top speed.
* **Light in the board's colour.** The secondary colour lights the strips, the foot pad rings, the emitters, the underglow and the ribbons of light trailing behind a moving board.
* **An item per board.** With ESX, QBCore, Qbox or ox\_inventory the player sets the board down from their inventory and steps on; ox\_target picks it up again.
* **Light on the server.** Nothing runs on foot, and nothing for players who are not on a board.
* **Exports** for your own scripts: is it a hoverboard, is this player riding, step off, boost, give a player a board, set one down, pick one up.

## Boards

| Spawn name           | Name in game       | Look                                                                        |
| -------------------- | ------------------ | --------------------------------------------------------------------------- |
| `hoverboard`         | Hoverboard         | Classic: painted deck over carbon, 2 hover emitters, twin thrusters         |
| `hoverboard_manta`   | Hoverboard Manta   | A flying wing shaped like a manta ray, with curled horns and a stinger tail |
| `hoverboard_stealth` | Hoverboard Stealth | Flat facets and knife edges, 2 canted fins, seams of light                  |
| `hoverboard_halo`    | Hoverboard Halo    | A slim deck held by spokes inside a large glowing ring                      |
| `hoverboard_turbine` | Hoverboard Turbine | 2 ducted fans right through the deck, over glowing exhausts                 |
| `hoverboard_street`  | Hoverboard Street  | A kicked skateboard deck on trucks whose wheels are glowing hover pucks     |
| `hoverboard_rocket`  | Hoverboard Rocket  | 1950s jet age: chrome nose cone, 1 big jet, 2 swept fins with lit tips      |
| `hoverboard_exo`     | Hoverboard Exo     | An open tube frame with a diamond-plate deck and 4 bare glowing coils       |
| `hoverboard_shard`   | Hoverboard Shard   | Black obsidian with glowing crystals growing out of it                      |
| `hoverboard_retro`   | Hoverboard Retro   | An 80s board with a synthwave sun, a neon grid and a neon rail              |

All ten share the same handling, and the rider stands on each in exactly the same place.

## Requirements

|             |                                                                                                                |
| ----------- | -------------------------------------------------------------------------------------------------------------- |
| OneSync     | Required for other players to see the rider's poses, the ribbons of light and the boosts                       |
| A framework | Not needed. ESX, QBCore, Qbox or ox\_inventory for the items; ESX, QBCore or ox\_lib can show the few messages |
| ox\_target  | Optional, for picking boards up again                                                                          |

## Where to go next

* [Installation](/organized-chaos-docs/hoverboards/installation.md)
* [Items](/organized-chaos-docs/hoverboards/items.md)
* [Riding and flying](/organized-chaos-docs/hoverboards/riding-and-flying.md)
* [Boards and colours](/organized-chaos-docs/hoverboards/boards-and-colours.md)
* [Configuration](/organized-chaos-docs/hoverboards/configuration.md)
* [Commands and permissions](/organized-chaos-docs/hoverboards/commands-and-permissions.md)
* [Exports](/organized-chaos-docs/hoverboards/exports.md)
* [Troubleshooting](/organized-chaos-docs/hoverboards/troubleshooting.md)
