> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/hoverboards/riding-and-flying.md).

# Riding and flying

Stepping on, the keys, the dash and the boost, and what the rider does.

## Stepping on and off

Walk up to a board and press your enter-vehicle key (F): you are standing on it at once, without GTA's animation of getting into a car. The same key steps you off, to the left of the board, and you keep its speed.

Stepping on at once is a FiveM key binding of its own, **Hoverboard: step on** (F, and Y on a controller). It has to be the same key as GTA's enter-vehicle key: a player who has moved that one moves this one too in **Settings > Key Bindings > FiveM**, or they step on with GTA's usual animation.

From further away than 3 metres (`Config.Mount.Distance`) the player walks up to the board first.

## Keys

| Key (GTA's defaults) | What it does                                  |
| -------------------- | --------------------------------------------- |
| W / S                | Thrust / brake, then reverse                  |
| A / D                | Turn. The board banks into the curve          |
| Space                | Up. The faster you go, the steeper you climb  |
| Left Ctrl            | Down. The faster you go, the steeper you dive |
| Left Shift           | Dash, every 2.5 seconds                       |
| E                    | Boost, every 6 seconds                        |
| H                    | Headlights                                    |

W, S, A, D, Space and Left Ctrl are GTA's own controls and follow each player's bindings, controller included. Dash, boost and stepping on are FiveM key bindings: **Hoverboard: dash**, **Hoverboard: boost** and **Hoverboard: step on**.

## Height

Without a rider the board rests a hand above the ground. With one it lifts to its hover height, about half a metre, and follows the ground, over water too.

Hold Space and it climbs. Let go and it stays at that height. Within 3 metres of the ground it settles back down to its hover height by itself.

## The dash

Left Shift gives a kick of speed with a jolt and a whoosh, and for a second and a bit the board answers everything more sharply: it turns faster, climbs and dives steeper, and slides less.

Hold a direction as you fire it and it goes that way at once: with Space it pops up, with Left Ctrl it drops, with A or D it snaps into the curve.

## The boost

E fires a burst of top speed with GTA's rocket-boost sound, a rush across the screen and a shake of the camera. S ends it at once.

## The rider

The rider stands in a surfer's stance with both feet on the pads, on every board. They lean with the steering, the further the deeper; tuck in dives and boosts; rise in climbs; breathe while standing still; and turn their head to where the board is going.

Other players see the same poses. All of it can be changed or switched off in `Config.Stance`.

## Light and effects

When someone steps on, the underglow switches on in the colour of the board's lights. While the board moves, a ribbon of light trails behind each of its two thrusters, and everyone nearby sees it.

## Native flight

With `Config.Flight.Mode = 'native'` the board flies with GTA's own hover flight, the one of the Oppressor Mk II. The game's physics move it and the script does nothing per frame. The nose is pitched with the keys for leaning on a motorbike (Left Ctrl up, Left Shift down), the board glides rather than holding its height, and there is no dash.

Native flight is tuned in `data/handling.meta`, or with `Config.Feel` without editing that file. See [Configuration](/organized-chaos-docs/hoverboards/configuration.md).
