> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/police-props/overview.md).

# Overview

333 police props for FiveM: traffic, crime scene, evidence, a whole station, jail and court, SWAT, K9 and five partner agencies, each with its own collision and textures built in.

333 custom props for police roleplay in FiveM. Close a road, tape off a crime scene, bag the evidence, furnish a station from the front desk to the cells, and kit out SWAT, the bomb squad, K9 and the crime lab. Every prop is a model of its own, made for this pack, and spawns by name like any GTA object.

{% embed url="<https://www.youtube.com/watch?v=Mf4kRPV86ls>" %}
The preview video
{% endembed %}

## What you get

* **333 props in 21 categories,** from cones and stop sticks to a polygraph, a bomb disposal robot and a courtroom witness stand. See the [Prop list](/organized-chaos-docs/police-props/prop-list.md).
* **The whole job:** road closures and checkpoints, crime scenes, evidence and forensics, booking and the jail, the courtroom, the crime lab, SWAT and the bomb squad, K9 and mounted units, crowd control, accident scenes and the office.
* **A whole station:** desks, lockers, a reception counter with a bullet-resistant window, a break room, a briefing room, a press podium and wall items such as seals, maps and a clock.
* **Five partner agencies:** 26 props with their own seals, signs and gear for BCSO, SAHP, SASP, the Park Rangers and the FIB.
* **Detailed surfaces:** rounded edges, baked contact shadows and surface texture (fabric, rubber, leather, wood grain, brushed metal) from a normal map in every model.
* **Levels of detail:** larger props switch to lighter versions of themselves further away, up to three levels like the game's own props, so busy scenes stay smooth.
* **Collision on every prop,** shaped to the model. Freeze a prop in place, or let it fall, tumble and be pushed.
* **Textures inside the models.** One file per prop, nothing to set up.
* **Draw distances that fit,** from 15 m for a pen cup to 300 m for a light tower.
* **Origins made for placing:** ground props at the centre of their base, wall items at their back, shields at the grip.
* **Spawn them with anything:** your own scripts, ymaps, map editors, housing and furniture scripts.
* **Standalone.** No framework and no script: nothing runs on the server or the clients.

## Categories

| Category          | Props | For example                                                              |
| ----------------- | ----- | ------------------------------------------------------------------------ |
| Traffic           | 11    | Cones, a Type III barricade, an LED arrow board, burning flares          |
| Crime Scene       | 14    | Scene tape, numbered evidence markers, a body bag, a privacy screen      |
| Evidence          | 10    | Evidence bags and boxes, a narcotics brick, seized cash                  |
| Officer Gear      | 10    | Radio, bodycam, taser, handcuffs, radar gun                              |
| Forensics         | 10    | Fingerprint and DNA kits, a UV light, a rugged MDT laptop                |
| Tactical          | 9     | Ballistic and riot shields, a battering ram, a Halligan bar              |
| Station           | 10    | Desk MDT, mugshot chart, Livescan, interview table                       |
| Armory            | 10    | Weapon rack, gear lockers, a radio charging bank                         |
| Signage           | 10    | LSPD wall emblem, parking and restricted area signs                      |
| Field             | 10    | A light tower, a generator, a pop-up canopy, a speed trailer             |
| Station Furniture | 30    | Desks, chairs, a reception counter, a break room, a press podium         |
| Jail              | 16    | Cell bunk, cell door, visitation booth, metal detector, a gavel          |
| Crowd Control     | 11    | Crowd barriers, an LRAD, a watch tower, a riot shield cart               |
| Vehicle Ops       | 25    | Stop sticks, a wheel boot, a lightbar, an ALPR camera                    |
| Medical           | 15    | An AED, an oxygen kit, a spine board, triage tarps                       |
| Investigation     | 25    | Microscopes, a fuming chamber, a polygraph, surveillance gear            |
| Special Ops       | 20    | A bomb robot, a containment vessel, a drone, a mobile barrier            |
| K9 Mounted        | 12    | K9 vest, kennel panel, agility hurdle, a saddle on its stand             |
| Departments       | 26    | Seals, signs and gear for BCSO, SAHP, SASP, Park Rangers and FIB         |
| Scene Ops         | 25    | An evidence tent, a total station, a decon pool, a message board trailer |
| Office            | 24    | A dispatch console, a desk phone, a safe, a World's Best Cop mug         |

## Requirements

|             |                                                                      |
| ----------- | -------------------------------------------------------------------- |
| A framework | Not needed. The props work on any server                             |
| OneSync     | Not needed. With OneSync you can also create the props on the server |

## Where to go next

* [Installation](/organized-chaos-docs/police-props/installation.md)
* [Prop list](/organized-chaos-docs/police-props/prop-list.md)
* [Spawning and placing](/organized-chaos-docs/police-props/spawning-and-placing.md)
* [Troubleshooting](/organized-chaos-docs/police-props/troubleshooting.md)
