> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/skateboards/overview.md).

# Overview

10 skateboards to ride and trick on, and since 2.0 boards of the players' own: parts, colours and artwork painted in the game, show-off poses, and a skate shop where employees build them.

Skateboards for FiveM. Ten ready-made boards, each a vehicle model of its own, and since 2.0 every player's own boards: they choose the deck, the trucks and the wheels, colour them and paint the artwork in the game. They all ride the same way: step on with one key, push off, time your strokes and pop an ollie. Spin into switch, kickflip, grab and manual, and land it, or bail. With ESX, QBCore or Qbox every board is also an inventory item that the player throws down ahead of them and rides.

<figure><img src="https://3924607527-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FkrCqB30nvL5PDNUr89iF%2Fuploads%2FmGvZZExC1znvz0tGisgu%2Fskateboards_wall.webp?alt=media" alt="A render of the ten skateboards leaning against a concrete ledge at night, undersides out"><figcaption><p>The ten ready-made boards, the classic one on the left.</p></figcaption></figure>

## What you get

### Riding

* **10 boards as separate vehicles.** Each is a custom model with its own colour sets, collision and 5 levels of detail.
* **Pushing that feels like it.** W pushes stroke after stroke; the board coasts, slows going uphill and runs away downhill, and GTA's physics carry it over bumps and kerbs.
* **Timed pushes.** A bar shows each stroke. Click on the mark for up to twice the push, and a timed stroke goes past the usual top speed.
* **Real tricks.** Ollies as high as the rider crouched, spins from 180 to 540 that land in switch stance, kickflips, 360 flips, varials, pop shove-its, manuals, nose manuals, indy and melon grabs, and on the ground a 180, a body varial, a revert or a no comply.
* **Bails.** A landing too far off, a flip caught too late or a wall at speed throws the rider off.
* **A rider who rides.** A custom animation for every pose, in regular and switch stance. Other players see the same poses and tricks.
* **Sounds like a skateboard.** Recordings of a real board, heard in 3D. No engine, no car noises. See Sounds.
* **Inventory items** for ESX, QBCore, Qbox and ox\_inventory, with a picture for each board. See Items.

### Boards of their own (new in 2.0)

* **Build your own board.** 5 deck shapes, 3 trucks, 6 wheels, urethane and trucks in any colour, bushings, hardware and cores in GTA's paints. See Custom boards.
* **Paint it in the game.** A deck editor for the underside and the grip: brushes, fill, text in ten fonts, shapes, 25 stickers, pictures from a link with print styles, layers and undo, and 12 ready-made designs to start from. The board shows every stroke while you paint. See The deck editor.
* **A new board is a moment.** It rises in front of its owner, turns and shows off its artwork, with its name and confetti.
* **Show it off.** Carry the board in your hand and strike a pose with it, and a photo mode turns a slow camera round you for screenshots. Everyone sees it. See Carrying and poses.
* **A skate shop.** A catalogue, a workbench and a deck wall, placed anywhere. Customers order, employees of your job build the board at the bench step by step and earn a commission. See The skate shop.
* **A deck wall that lives.** It shows the boards built at that shop last, and a customer can order one in the same design. See The deck wall.
* **Boards that age.** Ride them and the paint wears through at the nose and tail. A new look makes it fresh. See Board wear.
* **Unique boards nearby.** Up to 12 custom boards close by each show their own artwork at the same time. Kept in MySQL (oxmysql) or the server's KVP.

### For you

* **Light on the server.** Nothing runs on foot.
* **Exports** for your own scripts: is it a skateboard, is this player riding, their stance, step off, give or throw a board, open the builder, a player's custom boards. See Exports.
* **Every text in the config**, the builder's and the shop's too.

## Boards

| Spawn name            | Name in game   | Look                                                                               |
| --------------------- | -------------- | ---------------------------------------------------------------------------------- |
| `skateboard`          | Skateboard     | Classic: a seven-ply popsicle deck, grip tape, cast trucks, 54 mm wheels           |
| `skateboard_carbon`   | Carbon Pro     | Carbon fibre twill, grip windows at the kicks, racing stripes, titanium trucks     |
| `skateboard_neon`     | Neon           | Smoked black, a glowing rail, a glowing circuit board underneath, light-up wheels  |
| `skateboard_volt`     | Volt E-Board   | A dual-motor e-board: battery case with charge gauges, belt drives, big wheels     |
| `skateboard_twinfish` | Twin Fish      | Old-school swallowtails at both ends, wide hips, a sunburst, rails, fat wheels     |
| `skateboard_lattice`  | Lattice        | One plate of anodised aluminium cut into a honeycomb, grip pads, machined trucks   |
| `skateboard_hotrod`   | Hot Rod        | Black lacquer and flames, chrome bumpers and trucks, whitewall wheels              |
| `skateboard_bamboo`   | Bamboo Cruiser | Longer, bamboo under clear grip, wheel cut-outs, a leaf inlay, risers, soft wheels |
| `skateboard_pixel`    | Pixel          | An 8-bit stepped outline, pixel aliens and arrows, octagonal wheels                |
| `skateboard_magma`    | Magma          | A slab of volcanic rock with glowing lava cracks and drips, obsidian wheels        |
| `skateboard_custom`   | Custom board   | The players' own boards (see Custom boards)                                        |

All of them share the same handling, and the rider stands on each in exactly the same place.

## Requirements

|             |                                                                                                                           |
| ----------- | ------------------------------------------------------------------------------------------------------------------------- |
| OneSync     | Required for other players to see the rider's poses, tricks and custom boards                                             |
| A framework | Not needed. ESX, QBCore or Qbox for the items and the shop's money (optional); without one players pay from a play wallet |
| oxmysql     | Optional: custom boards are kept in MySQL through it, else in the server's KVP                                            |
| ox\_target  | Optional, for picking a board up, carrying it, and the shop's stations                                                    |

## Where to go next

* Installation
* Items
* Riding and tricks
* Custom boards
* The skate shop
* Configuration
* Commands and permissions
* Troubleshooting
* Changelog
