> For the complete documentation index, see [llms.txt](https://organized-chaos.gitbook.io/organized-chaos-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://organized-chaos.gitbook.io/organized-chaos-docs/tot-rod/overview.md).

# Overview

10 ride-on toy cars for grown-ups: the classic and nine themed models, twelve extras on each, the go-kart pose, working lights and an inventory item you set down and ride.

Tot Rod is a ride-on toy car for FiveM, grown to a size an adult can sit on: a glossy plastic shell with a hump between the knees, a saddle behind it, four whitewall wheels, a white steering wheel and two round headlight eyes. The driver sits low with the legs forward and both hands on the little wheel, like a kid on a push-along car.

There are ten of them, the classic and nine themed ones, from a watermelon and a cow to a pirate ship and a dinosaur. Every one has twelve extras of its own. With ESX, QBCore, Qbox or ox\_inventory every model is also an inventory item that the player sets down and rides.

{% embed url="<https://www.youtube.com/watch?v=kzM9ueQRDIA>" %}
The preview video
{% endembed %}

## What you get

* **10 models as separate vehicles.** The Tot Rod and nine themed ones, each with its own model, textures and colour sets.
* **One car underneath.** All ten drive the same, the driver sits the same, and every extra fits every one of them.
* **Twelve extras on every model**, GTA's most, each model with a set of its own: a rubber duck, balloons and a beach parasol on the classic, a UFO and a barn roof on the cow, a parrot and a Jolly Roger on the pirate ship. Real GTA extras: vMenu and garage scripts keep them.
* **The go-kart pose.** GTA's own go-kart seating: legs out over the hump, hands on the wheel, getting on and off like on a kart. No custom animations, nothing running every frame for it.
* **Working lights.** The round eyes are the headlights, with red tail and brake lights at the back. They work like any car's.
* **Paint that makes sense.** The primary colour paints the main part of each model (the rind, the cow's white, the shark's grey, the sponge, the planks), so a paint shop gives a brown cow, a chocolate cake or a purple dinosaur.
* **Driving like a toy.** Rear-wheel drive, one gear, about 75 km/h, a quick nose and forgiving grip: at full lock it slides a little and comes back instead of spinning round. It stays on its wheels in knocks, and plastic does not dent.
* **Inventory items** for ESX, QBCore, Qbox and ox\_inventory, one per model: set down from the inventory, picked up again with ox\_target.
* **Optional toy sounds.** A squeaky rubber-bulb horn (or a bicycle bell, or a beep) and the plastic wheels rolling, made as they play, with no sound files. Off by default.
* **Light to run.** Nothing runs every frame except the horn key while someone drives one.
* **Exports** for your own scripts: is it a Tot Rod, which one does this player drive, sound the horn, give or set down a car, pick one up.

## The models

| Spawn name     | Name in game | Look                                                                      |
| -------------- | ------------ | ------------------------------------------------------------------------- |
| `totrod`       | Tot Rod      | The classic: one glossy shell, the name on the flanks, the duck badge     |
| `totrod_melon` | Melon Rod    | A watermelon: red flesh with seeds on top, striped rind round the sides   |
| `totrod_moo`   | Moo Rod      | A cow: patches, floppy ears, little horns, a muzzle with a nose ring      |
| `totrod_chomp` | Chomp Rod    | A shark: a dorsal fin, side fins, gills, a white belly, a toothy grin     |
| `totrod_bug`   | Bug Rod      | A ladybird: spots, a black head with white markings, two feelers          |
| `totrod_cab`   | Tot Cab      | A taxi: a checker band and a chrome-framed TAXI sign                      |
| `totrod_party` | Party Rod    | A birthday cake: piped icing, drips, sprinkles, a candle and two cherries |
| `totrod_arrr`  | Arrr Rod     | A pirate ship: planks, portholes, an eye patch, a ship's wheel to steer   |
| `totrod_rex`   | Tot Rex      | A dinosaur: scales, back spikes, jaws, tiny arms, reptile eyes            |
| `totrod_cop`   | Tot Cop      | A toy police car: black and white, stars, a light bar                     |

More about each one on [The models](/organized-chaos-docs/tot-rod/the-models.md).

## Requirements

|             |                                                                                                                           |
| ----------- | ------------------------------------------------------------------------------------------------------------------------- |
| OneSync     | Required for picking cars up and for the horn other players hear. It is on by default on txAdmin servers                  |
| A framework | Not needed. ESX, QBCore, Qbox or ox\_inventory for the items (optional); ESX, QBCore or ox\_lib can show the few messages |
| ox\_target  | Optional, for picking a car up into the inventory                                                                         |

## Where to go next

* [Installation](/organized-chaos-docs/tot-rod/installation.md)
* [The models](/organized-chaos-docs/tot-rod/the-models.md)
* [Items](/organized-chaos-docs/tot-rod/items.md)
* [Vehicle extras](/organized-chaos-docs/tot-rod/vehicle-extras.md)
* [Driving and sounds](/organized-chaos-docs/tot-rod/driving-and-sounds.md)
* [Configuration](/organized-chaos-docs/tot-rod/configuration.md)
* [Commands and permissions](/organized-chaos-docs/tot-rod/commands-and-permissions.md)
* [Exports](/organized-chaos-docs/tot-rod/exports.md)
* [Troubleshooting](/organized-chaos-docs/tot-rod/troubleshooting.md)
